. Trial rendering without front mesh.....
Now reverse the Normals (in yellow).
Unified surface Normals...... 
Another trial rendering....Mesh is not modeled but created using texture map. A bump map and a transperancy map is added to the front mesh surface.

Good one..a nice attempt, i think so. Expecting more from you buddy :)
ReplyDeleteGood one. Sharpen your skills on this. Your artistic talent+software can do wonders...
ReplyDeleteRaldo