
Sunday, June 5, 2011
Wednesday, May 18, 2011
FERRARI 612 SCAGLIETTI
Thursday, April 14, 2011
What are circular references in a top down design?
I just wanted to share some information on the circular references, hoep this will be useful for your day to day design job
As the name indicates a top down design always starts from the top and flows down to bottom. I give a simple example below.
The advantage of Top down design is, here on placing the component B over A, we can take the references from A to add features in B. But never go and take references from B to add a feature in A. In that case there forms a circular reference.
Refer the image below for better understanding
We can see a dependency from A to B and B to A which is not desirable. For an assembly structure as shown below
For adding features in Component 2, we can refer Component-1 or for adding features in Component- 4, we can refer Component -3/2/1 but not Component-5.
For the below assembly
My first component in the assembly is REAR_PLATE.PRT. Next I am going to assembly the second component FRONT_PLATE.prt.
Now I am going to create the Flange Holes i
Now exit the feature tool and regenerate the assembly.
We can see the Flange Holes in the REAR_PLATE model. Now go to the working directory, you can see a file named your assembly name.crc. CRC file with the name of your assembly. Go and open the .crc file using a notepad or wordpad. You can see something like this
Add the column Feat# to the model tree in ProE.
Now read the crc file. The file says Feature number 6 in the above assembly refers to Feature Number (Feat#) 27 in the model REAR_PLATE. Expand the REAR_PLATE.prt and edit the feature number 27.
Go to the sketch and you can see all the references from the model FRONT_PLATE.PRT. Remove all the references to FRONT_PLATE.PRT and give references from the parent model.
No references to FRONT_PLATE.
Go to the working directory and delete the crc file. Go to the ProE assembly and regenerate. Check the working directory you can no more find a crc file in there.
Sunday, February 13, 2011
SPEAKER _USING_ALIAS STUDIO TOOLS
. Trial rendering without front mesh.....
Now reverse the Normals (in yellow).
Unified surface Normals...... 
Another trial rendering....Mesh is not modeled but created using texture map. A bump map and a transperancy map is added to the front mesh surface.

Saturday, January 1, 2011
PSP using Alias Studio Tool
Tuesday, December 21, 2010
N SIDED PATCH -PROE
sure that the curves are connected together and they can be in 3D space. See a small
example below. When the number of sides of the surface are more than 4 , you can use
this option.
See the 5 curves above. Go to 
Select the curves in the sequence as shown in the first figure.
Now you have the result as shown below. You can set the boundary conditions, for e.g.: Tangency, Normal, Free etc which I am not going to explain here.









