Thursday, June 23, 2011

TOWER FAN


Below is the rendering of a Tower fan. Rendering is made using Pastel ,sketch pen and Soft pencil(10B)

Wednesday, June 8, 2011

CONCEPT CAR 2







Hey GUYS
Here I am going to render a Concept Car inspired from Scott Robertson.....


Next stage.....Please excuse me for the imperfections, I have very limited control over my mouse......
With line drawing











Tyres are made (roughly modeled)with the help of Alias














Stage-2












Stage-3























Here I go.........

Rendering in Photoshop using the mouse...Please excuse the mistakes.Disc brakes yet to be added.












Final Stage




































PS:

This is the first concept developed by REX Design Studio.The above concept is made by tweaking one of the concepts from START YOUR ENGINES.

GOD BLESS.

I thank in advance to all those who put their valuable critiques.

Sunday, June 5, 2011

CONCEPT CAR-1
















My concept car without a Head Lamp.

Wednesday, May 18, 2011

FERRARI 612 SCAGLIETTI

















My free hand sketching and rendering of FERRARI 612 SCAGLIETTI

Spec:

Engine Location: Front, in line

Configuration : v12

Capacity : 5748cc

Horse power : 540bhp@7250 rpm

Drive : Rear

Top speed:199mph (320Km/hr)

Acceleration : 0-62 mph(100Km/hr) in 4.2 seconds

Thursday, April 14, 2011

What are circular references in a top down design?


I just wanted to share some information on the circular references, hoep this will be useful for your day to day design job








As the name indicates a top down design always starts from the top and flows down to bottom. I give a simple example below.














The advantage of Top down design is, here on placing the component B over A, we can take the references from A to add features in B. But never go and take references from B to add a feature in A. In that case there forms a circular reference.

Refer the image below for better understanding









We can see a dependency from A to B and B to A which is not desirable. For an assembly structure as shown below









For adding features in Component 2, we can refer Component-1 or for adding features in Component- 4, we can refer Component -3/2/1 but not Component-5.

For the below assembly










My first component in the assembly is REAR_PLATE.PRT. Next I am going to assembly the second component FRONT_PLATE.prt.








Now I am going to create the Flange Holes i
n REAR_PLATE by referring the FRONT_PLATE






Now exit the feature tool and regenerate the assembly.












We can see the Flange Holes in the REAR_PLATE model. Now go to the working directory, you can see a file named your assembly name.crc. CRC file with the name of your assembly. Go and open the .crc file using a notepad or wordpad. You can see something like this


















Add the column Feat# to the model tree in ProE.













Now read the crc file. The file says Feature number 6 in the above assembly refers to Feature Number (Feat#) 27 in the model REAR_PLATE. Expand the REAR_PLATE.prt and edit the feature number 27.
























Go to the sketch and you can see all the references from the model FRONT_PLATE.PRT. Remove all the references to FRONT_PLATE.PRT and give references from the parent model.

















No references to FRONT_PLATE.














Go to the working directory and delete the crc file. Go to the ProE assembly and regenerate. Check the working directory you can no more find a crc file in there.

Sunday, February 13, 2011

TEST RENDERING IN ALIAS RAYTRACER

SPEAKER _USING_ALIAS STUDIO TOOLS

Hey...........Few snaps of my Speaker work in ALias... . Trial rendering without front mesh..... Now reverse the Normals (in yellow). Unified surface Normals......









































































































































Another trial rendering....Mesh is not modeled but created using texture map. A bump map and a transperancy map is added to the front mesh surface.